As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 have today released Build 1118 and the Berlin E-Prix Street Circuit. You can purchase the track on Steam.
The update adds and finalizes broadcast overlays to the software. They can be controlled remotely and are available as a transparent page you can add as a layer in broadcasting software. Everything can be personalized, and they have posted a guide for users. Better yet, you can share your configuration via the Steam Workshop.
They have been working on graphics – again – in a process that feels like it will never end. More tweaks coming for Studio 397 and third-party content…
Work continues on the UI… I know this stuff takes a long time and that the team will be working on a hundred things behind the scenes, but I bet people are getting a bit tired of hearing it’s still work-in-progress. Read more in their post.
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