If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Studio 397 have today released Build 1118 and the Berlin E-Prix Street Circuit. You can purchase the track on Steam.
The update adds and finalizes broadcast overlays to the software. They can be controlled remotely and are available as a transparent page you can add as a layer in broadcasting software. Everything can be personalized, and they have posted a guide for users. Better yet, you can share your configuration via the Steam Workshop.
They have been working on graphics – again – in a process that feels like it will never end. More tweaks coming for Studio 397 and third-party content…
Work continues on the UI… I know this stuff takes a long time and that the team will be working on a hundred things behind the scenes, but I bet people are getting a bit tired of hearing it’s still work-in-progress. Read more in their post.
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