Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Studio 397 have today released Build 1118 and the Berlin E-Prix Street Circuit. You can purchase the track on Steam.
The update adds and finalizes broadcast overlays to the software. They can be controlled remotely and are available as a transparent page you can add as a layer in broadcasting software. Everything can be personalized, and they have posted a guide for users. Better yet, you can share your configuration via the Steam Workshop.
They have been working on graphics – again – in a process that feels like it will never end. More tweaks coming for Studio 397 and third-party content…
Work continues on the UI… I know this stuff takes a long time and that the team will be working on a hundred things behind the scenes, but I bet people are getting a bit tired of hearing it’s still work-in-progress. Read more in their post.
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