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In their weekly update today the rFactor 2 developer announced a new rendering option for VR that stops the computer having to render pixels you can’t see in the VR headset. Not rendering these areas offers a small performance increase.

This option is also configurable in the player.JSON if you encounter any issues with it.

“VR Enable Hidden Area Mask”:true,

Set to false to disable. Oculus SteamVR driver currently does not support HAM.

Changelog
Enabled VR “Hidden Area Mask”.
Fixed flickering in the VR desktop ‘mirror’ when set to “HMD only”.
Fixed paint damage not resetting on ‘restart race’ button in single player.
Fixed a sporadic crash that was caused by an error in inter-thread communication with the Steam library.

Known Issues
After content install in VR rFactor 2 does not restart. A workaround for now is to restart manually.
There is still a black band on the bottom half of the track loading screen.
Unrelated to UI, but we are also aware of the erratic throttle behavior of the AI cars, and we are looking into that.
Parc Ferme is not working in the new UI.

Work in Progress
Add skin download progress bar while on a server that allows custom skin transfers.
Config tool sporadically fails to launch up after clicking PLAY for setting graphics resolution, VR or post effect levels.
Team creation in the showroom is missing.
Material editing in the showroom is missing.
Forced setup and/or upgrades.
Car (re)selection when on a server.
Resume from replay.
Sporadic ‘white screen’ when leaving an online session.

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