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Footwork FA12

This FootworkArrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.

First seen in sim racing with F1GP (1992).

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Broadcast overlays are now integrated into the simulation since build 1118. That means you can use them directly in-game or with a broadcasting tool like OBS or XSplit. The overlays comes with a separate control panel can be used to control cameras as well as enable specific broadcast elements. It is available as a web page, which means you can remotely control the connected client from another computer or tablet. The overlay itself is also available as a transparent web page for integration into broadcast tools, but it is also available directly in-game when you watch in full-screen. There is also a system to customize overlays for your own league, tweaking colors, adding your own logos and customizing the style through CSS (cascading style sheets). This customization also includes support for setting safe regions when broadcasting to linear TV, and a way for a single control panel to control multiple clients in case you need to stream the same cameras to different output formats in the highest quality, completely removing the need for expensive frame interpolation hardware.

Steam Build IDs
Opt-out (old UI)
client: 5114543
dedi: 5114551

public_beta (NEW UI)
client: 5114397

– Improved logging to help us diagnose issues and run smoother.
– Lots of little UI fixes.
– Added the option to configure custom overlays, a guide is here:
https://docs.studio-397.com/users-guide/broadcast-overlays
– Several lighting tweaks to improve shaders and backward compatibility.
– Fixed the lighting in the showroom.
– Fixed some issues with the sky progress from dusk to night.
– Fix for Logitech controller names which now include G-HUB.
– Improved shader hashing, might make loading slightly faster.
– Fixed suspension damage transfer during driver swap.
– Fixed an issue where moving to the next session made some clients crash.

Known issues:
– Dusk and night are a bit over-exposed at the moment.

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