If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Broadcast overlays are now integrated into the simulation since build 1118. That means you can use them directly in-game or with a broadcasting tool like OBS or XSplit. The overlays comes with a separate control panel can be used to control cameras as well as enable specific broadcast elements. It is available as a web page, which means you can remotely control the connected client from another computer or tablet. The overlay itself is also available as a transparent web page for integration into broadcast tools, but it is also available directly in-game when you watch in full-screen. There is also a system to customize overlays for your own league, tweaking colors, adding your own logos and customizing the style through CSS (cascading style sheets). This customization also includes support for setting safe regions when broadcasting to linear TV, and a way for a single control panel to control multiple clients in case you need to stream the same cameras to different output formats in the highest quality, completely removing the need for expensive frame interpolation hardware.
Steam Build IDs
Opt-out (old UI)
client: 5114543
dedi: 5114551
public_beta (NEW UI)
client: 5114397
– Improved logging to help us diagnose issues and run smoother.
– Lots of little UI fixes.
– Added the option to configure custom overlays, a guide is here:
https://docs.studio-397.com/users-guide/broadcast-overlays
– Several lighting tweaks to improve shaders and backward compatibility.
– Fixed the lighting in the showroom.
– Fixed some issues with the sky progress from dusk to night.
– Fix for Logitech controller names which now include G-HUB.
– Improved shader hashing, might make loading slightly faster.
– Fixed suspension damage transfer during driver swap.
– Fixed an issue where moving to the next session made some clients crash.Known issues:
– Dusk and night are a bit over-exposed at the moment.
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