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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Studio 397 published their monthly roadmap today and here are the bullet points:

– New laser scanned Formula E track coming (not named).
– Endurance fixes a part of the next release. They seem confident they are fixed.
– Beta UI nearly (more nearly than last time) at stage to become default.
– Beta UI includes ability to edit materials on cars (like seen in ACC since a few versions back. rF2 screenshot of the UI below).
– Important update to the plugins coming for stock cars. I assume this is for race rules.
– New modding documentation coming for PBR.
– Loch Drummond will be available in dev mode.
– Next build out very soon “this month”… Which probably means next month (September)?
– Updated Bentley Continental GT3 and new Ferrari 488 GT3 Evo cars won’t be out for a few weeks.
– Nordschleife PBR updates releasing soon (screens below).
– Attack mode from Formula E coming to online racing (with mod support for other series if wanted).
– Paul Jeffrey of RaceDepartment now works for Studio 397.






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