Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 published their monthly roadmap today and here are the bullet points:
– New laser scanned Formula E track coming (not named).
– Endurance fixes a part of the next release. They seem confident they are fixed.
– Beta UI nearly (more nearly than last time) at stage to become default.
– Beta UI includes ability to edit materials on cars (like seen in ACC since a few versions back. rF2 screenshot of the UI below).
– Important update to the plugins coming for stock cars. I assume this is for race rules.
– New modding documentation coming for PBR.
– Loch Drummond will be available in dev mode.
– Next build out very soon “this month”… Which probably means next month (September)?
– Updated Bentley Continental GT3 and new Ferrari 488 GT3 Evo cars won’t be out for a few weeks.
– Nordschleife PBR updates releasing soon (screens below).
– Attack mode from Formula E coming to online racing (with mod support for other series if wanted).
– Paul Jeffrey of RaceDepartment now works for Studio 397.
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