As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
A couple of days ago ASR updated the rFactor 2 mod McLaren MP4/6, Tyrrell 020, Williams FW14, Brabham BT60Y, Footwork FA12, Lotus 102B, Fondmetal FOMET1, Leyton House CG911, AGS JH25B, Benetton B191, BMS Dallara 191, Minardi M191, Ligier JS35B, Ferrari 643, Larrousse LC91, Jordan 191, Lambo 291 and Coloni C4 to v1.0c. You can see the changelogs for each car below the screenshots and find the car downloads on their Web site.
Note: The AGS and Coloni cars are the only cars from the season that is not a free mod. Also, the Steam workshop version of all the other cars is slightly limited. The Web version (also available for free on their site) contains all the driver variations throughout the season, and more.
All Cars ChangeLog Version 1.0c:
– New Physics LE version by Nicola Acciarri
– Fix LCD and Rainlight Shaders
– Update Rheos 3D Helmet and Texture by Diego Oggo (please reinstall skin pack for correct Senna and berger helmet skin).
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