Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
In an update that I only really see openly announced on Twitter earlier this week, the 0.6.2 update of the Rev to Vertex Alpha (available in Early Access now via Steam) added multiplayer to the touge racing simulation.
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