Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Competition Company have released an update for Rennsport that removes the Porsche Mission R Safety Car from the pit exit and fixes some bugs in the esports branding they had added in v1.7.1.
Complete changelog text:
General
Removed Porsche Mission R Safety Car standing in pit exit.Tracks
Autodromo Nazionale Monza
Fixed some bugs in Porsche Esports Carrera Cup Deutschland 2024 track banners setup.Known Issues
Rolling Start Limitation: No UI to aid the driver in what their position/speed in the rolling start should be (coming soon)
If the master volume slider is at 20 or lower, engine sound is not audible in the Porsche 911 GT3 R
Light artifacting on AMD & Intel GPUs
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