Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Reiza posted their monthly developer update on Friday, detailing some of what we can expect over the next month as well as for the rest of the year.
Here are the finer details:
– 1983 F1 McLaren MP4-1C coming in first major update of 2022 along with Generic Formula Retro 1983-Spec cars.
– Update in late January will complete the Racin´ USA Part 2 DLC content pack.
– 1970s Spa and Nürburgring versions coming Q1, 2022.
– Season Pass & Premium Expansion Packs will be presented in the January Dev Update.
– Items briefly mentioned for 2022 include: Steam achievements, full course yellows, oval racing, dirt racing and a “very elaborate career mode”.
Screenshots from the dev update:
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