As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kunos Simulazioni have released v1.8.9 which helps with some compatibility issues on older hardware and includes a number of other fixes you can see detailed below.
– Potential fix for pitlane status and opponent invisibility getting stuck for opponent netcars in certain scenarios.
– Added 100Hz legacy option for FFB frequency for older wheels.
– Fixed an issue with mouse potentially stealing focus in the MFD and creating a double selection.
– Potential fix for compatibility with some older GPUs.
– Yellow flagged car on the track map now always shows on top.
ACC is a Blancpain GT, British GT and other SRO series simulator featuring GT3 and GT4 sports cars.