Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
An evolution of the world’s best selling race car, the Radical SR3, the brand-new Radical SR3 XX puts more control in the driver’s hands with cockpit controls and functionality on the wheel. A new electrical system has made the car lighter, faster, and more data-driven. With key styling changes that increase overall performance above the previous generation bodies.
First released as rFactor 2 DLC May, 2020, barely a week after Radical announced the car existed: