If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Sector3 have released a new update for Raceroom that improved physics, tire models and AI. They have also made the Porsche 911 RSR (2019) free temporarily as part of a competition.
Update details:
Download size = 1.1 GB
Client version = 0.9.0.944
Client BuildID = 4989071
Dedicated server version = 61.0.1120
Dedicated server BuildID = 4989460
Changelist:
Controllers – Updated default FFB settings for Logitech G27
Controllers – Logitech wheels now have “sine” curb wave type and reduced minimum force value.
Controllers – Sim-Plicity: set all wave types to sine
Controllers – Thrustmaster: reduced minimum force value
Multiplayer – Server list now shows which of the three possible race sessions is currently running (R, R2, R3)
Fixed an issue with Fastest Lap notifications on the HUD that were not displaying properly
Fixed some Default Controller Profiles that were showing up as customized in the menu
Fixed player getting automatically DNF’d when they run out of fuel even though their vehicle is still moving. You can now crawl all the way to the finish line as long as your car moves. ( https://clips.twitch.tv/SpicyCarefulReindeerSquadGoals )
Fixed a game crash that would occur when entering instant replay while using the pitstop menuContent updates:
BMW M1 Procar – Updated physics and tyre model
BMW M3 GT2 – Fixed weird noises heard on downshifts coming from opponent cars in multiplayer
DTM 92 – Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
Group 4 – Updated physics and tyre model
Group C – Updated physics and tyre model
Mercedes DTM 1995 – Updated physics and tyre model
Mercedes DTM 2005 – Updated physics and tyre model
Porsche 911 Carrera (964) – Updated physics and tyre model
Porsche 911 RSR 2019 – Various art tweaks to liveries
Tatuus F4 – Fixed launch control for this car, updated its default gear ratios for each track
Touring Classics – Improved gearbox behaviour, updated drivetrain oscillations to give less in lower gears and more in high gears
AI – Formula RaceRoom US: general improvement to AI behaviour
Dubai – Tweaks to AI behaviour
Nordschleife – Tweaks to AI behaviour
Norisring – Tweaks to AI behaviour
Nuerburgring Sprint – Tweaks to AI behaviour
Oschersleben – Fixed an issue with invisible objects on the grass at the pit exit. Tweak to terrain textures.
Sachsenring – Tweaks to AI behaviour
Shanghai – Tweaks to AI behaviour
Sonoma – Tweaks to AI behaviour. Fixed the dried grass surrounding the track that has always been wrongly assigned the gravel properties. It’s now proper dry grass when you drive on it.
Spa-Francorchamps – Tweaks to AI behaviour
Suzuka – Fixed a possible cut detection during pitstops
Zhuhai – Tweaks to AI behaviour
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →