If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Located in Portland, Oregon, United States, PIR has been hosting motorsports events for more than 50 years including Champ Car and American Le Mans, with IndyCar set to return during the 2020 season. It is a flowing 12-turn drivers’ circuit, 1.96-miles in length.
First seen in sim racing with IndyCar Racing (1993).
Released for rFactor 2 June, 2020: