Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
I really think every simulation should have a photo mode. While I don’t really want a simulation to have depth of field, motion blur, and other disruptive post processing in the cockpit view, I think a photo mode in replays or a pause menu is a major selling tool. I really wish developers like Studio 397 (rFactor 2) would get on this. :)
Anyway…
With this tweet the developers of WRC 9 today announced a photo mode will be added to their simulation in the upcoming October Update.
Hint, hint, other devs…
WRC is a leading off-road simulation franchise developed by Kylotonn. Their sixth rally title, it includes more realistic gameplay and more content than WRC 8, including three new rallies, 35 new special stages, custom championships and completely redesigned engine sounds. It is their second title to be released as an Epic Store exclusive.