This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
I really think every simulation should have a photo mode. While I don’t really want a simulation to have depth of field, motion blur, and other disruptive post processing in the cockpit view, I think a photo mode in replays or a pause menu is a major selling tool. I really wish developers like Studio 397 (rFactor 2) would get on this. :)
Anyway…
With this tweet the developers of WRC 9 today announced a photo mode will be added to their simulation in the upcoming October Update.
Hint, hint, other devs…
WRC is a leading off-road simulation franchise developed by Kylotonn. Their sixth rally title, it includes more realistic gameplay and more content than WRC 8, including three new rallies, 35 new special stages, custom championships and completely redesigned engine sounds. It is their second title to be released as an Epic Store exclusive.