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The Fallout of Bethesda’s Skip Barber Racing

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

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Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

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You can see the text of the announcement below.

RACE TO THE FINISH LINE WITH THE NEXT PAPYRUS RACING GAME
Sierra Entertainment, Inc. and Papyrus Racing Games Present NASCAR(r) Racing 2003 Season

BELLEVUE, WA (November 14, 2002) – Sierra Entertainment, Inc., a studio of the Games division of Vivendi Universal Publishing, announced today the latest addition to their NASCAR(r) racing franchise. Developed by Massachusetts-based Papyrus Racing Games, NASCAR(r) Racing 2003 Season will feature new 3D graphics, an enhanced physics model developed with the input of official NASCAR(r) team engineers, and informative driving aids for both seasoned and novice drivers. In addition, the game will include 2003 NASCAR(r) Cup series teams, sponsors, and tracks.

“For over a decade, Sierra’s vision has been to create an authentic and immersive driving experience for the PC marketplace,” said Charles Holtzclaw, director of marketing at Sierra Entertainment, Inc., “By forming key technical partnerships with Goodyear(r) Tire and Rubber(r), the sole provider of racing tires for the NASCAR(r) Series, and Jasper(r) Motorsports, the No.77 NASCAR(r) Cup Team, we have enhanced our physics model and brought a higher level of accuracy to the NASCAR(r) Racing franchise. With brand new 3D graphics, drivers are now immersed in a race environment where dirt and oil accumulate on the windshield and pit crews come to life.”

NASCAR(r) Racing 2003 Season showcases new dynamic 3D graphics including a populated pit row, team war wagons, pit signs, aerial objects such as planes, helicopters, blimps, and more. In addition, the enhanced AI automatically adjusts to match the player’s driving ability, allowing both rookies and veterans the opportunity to trade paint with the pros. Inspired by the exhilarating world of actual NASCAR(r) Cup racing, drivers can also choose to compete against a full field of 42 NASCAR(r) drivers online via Internet or LAN in NASCAR(r) Racing 2003 Season.

NASCAR(r) Racing 2003 Season will ship in February 2003 with a suggested retail price of $49.99. The game is rated “E” for everyone by the Entertainment Software Rating Board (ESRB). More information about the game can be found at http://www.sierra.com

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NASCAR Racing 2003 Season

NR2003 is a simulation of the 2003 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule.

 
 
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