Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Just before Christmas Milestone released an update for the PC version of MXGP 2021 that adds a new track, new options to the track editor and fixes a number of other issues. Check out the changelog below:
– Added Mantova track on all offline and online game modes. It is also playable in career.
– Added Desert map to Track Editor. Create unique tracks on this new map and share it worldwide.
– Added Tear Off feature on all game modes. Tired of mud on your goggles? Just use the tear off to clean them.
– Added players’ Ghosts on Time Attack game mode. Upload your best Ghost on the leaderboards and improve your times by racing against other players’ Ghosts.
– Added Gameplay cameras Customization. Now you could customize all gameplay cameras, in order to create the best one for your riding style.
– Added bike info before starting a duel or a challenge in career game mode.
– Updated Vsevolod Brylyakov with latest gears he has used during MXGP World Championship.
– Fixed a bug with anti-cheat system. Now you can upload your best times without any problem.
– Improved stability
– Minor fixes
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