If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Piboso has released an updated beta 18 version for his Motocross title that includes a decent number of fixes you can see listed below. Note that bike setups are not compatible with previous versions.
Changelog:
fix: fork simulation
fix: “Rocker Swingarm” rear suspension linkage simulation
fix: slow-speed “legs” simulation
fix: terrain layers and deformation
fix: crash on sharp terrain edges
fix: live race classification
fix: remote bikes volume when “Pit Environment Sounds” is enabled
fix: dedicated server tracks list loop
fix: rider font selection
fix: user interface lists sort slowdown
fix: user interface pull-down search box
fix: replay mouse-look with hidden mouse pointer
fix: transparent surfaces rendering error
new: external view distance and height settings
new: external view “follow bike” option
new: brakes volume setting
new: more realistic lighting
new: separate terrain detail setting
new: bike reset delay server options
new: terrain deformation user interface setting
new: option to remap the user interface keys
Beta 18b has also been released:
fix: lean help
fix: tracks categories in the admin page
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