Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Piboso has released an updated beta 18 version for his Motocross title that includes a decent number of fixes you can see listed below. Note that bike setups are not compatible with previous versions.
Changelog:
fix: fork simulation
fix: “Rocker Swingarm” rear suspension linkage simulation
fix: slow-speed “legs” simulation
fix: terrain layers and deformation
fix: crash on sharp terrain edges
fix: live race classification
fix: remote bikes volume when “Pit Environment Sounds” is enabled
fix: dedicated server tracks list loop
fix: rider font selection
fix: user interface lists sort slowdown
fix: user interface pull-down search box
fix: replay mouse-look with hidden mouse pointer
fix: transparent surfaces rendering error
new: external view distance and height settings
new: external view “follow bike” option
new: brakes volume setting
new: more realistic lighting
new: separate terrain detail setting
new: bike reset delay server options
new: terrain deformation user interface setting
new: option to remap the user interface keys
Beta 18b has also been released:
fix: lean help
fix: tracks categories in the admin page
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