Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Piboso has released an updated beta 18 version for his Motocross title that includes a decent number of fixes you can see listed below. Note that bike setups are not compatible with previous versions.
Changelog:
fix: fork simulation
fix: “Rocker Swingarm” rear suspension linkage simulation
fix: slow-speed “legs” simulation
fix: terrain layers and deformation
fix: crash on sharp terrain edges
fix: live race classification
fix: remote bikes volume when “Pit Environment Sounds” is enabled
fix: dedicated server tracks list loop
fix: rider font selection
fix: user interface lists sort slowdown
fix: user interface pull-down search box
fix: replay mouse-look with hidden mouse pointer
fix: transparent surfaces rendering error
new: external view distance and height settings
new: external view “follow bike” option
new: brakes volume setting
new: more realistic lighting
new: separate terrain detail setting
new: bike reset delay server options
new: terrain deformation user interface setting
new: option to remap the user interface keys
Beta 18b has also been released:
fix: lean help
fix: tracks categories in the admin page
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