Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
In a series of tweets today Greg Hill of iRacing announced that the Mt. Washington Hillclimb will be coming to iRacing. It’s not actually the first indicator we’ve had of this, because as I noted in the Formula Vee announcement the render showed one piece of color in an otherwise colorless image, and that was a decal saying “This Car Climbed Mt. Washington.”
There is some interesting information in the tweets, including the fact that iRacing had to improve their shaders (shaders are a form of texture randomization, different from shadows in video game dev-speak).
Check out the preview images that were posted:
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