Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
In a series of tweets today Greg Hill of iRacing announced that the Mt. Washington Hillclimb will be coming to iRacing. It’s not actually the first indicator we’ve had of this, because as I noted in the Formula Vee announcement the render showed one piece of color in an otherwise colorless image, and that was a decal saying “This Car Climbed Mt. Washington.”
There is some interesting information in the tweets, including the fact that iRacing had to improve their shaders (shaders are a form of texture randomization, different from shadows in video game dev-speak).
Check out the preview images that were posted:
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