Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In a series of tweets today Greg Hill of iRacing announced that the Mt. Washington Hillclimb will be coming to iRacing. It’s not actually the first indicator we’ve had of this, because as I noted in the Formula Vee announcement the render showed one piece of color in an otherwise colorless image, and that was a decal saying “This Car Climbed Mt. Washington.”
There is some interesting information in the tweets, including the fact that iRacing had to improve their shaders (shaders are a form of texture randomization, different from shadows in video game dev-speak).
Check out the preview images that were posted:
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.