If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
In a series of tweets today Greg Hill of iRacing announced that the Mt. Washington Hillclimb will be coming to iRacing. It’s not actually the first indicator we’ve had of this, because as I noted in the Formula Vee announcement the render showed one piece of color in an otherwise colorless image, and that was a decal saying “This Car Climbed Mt. Washington.”
There is some interesting information in the tweets, including the fact that iRacing had to improve their shaders (shaders are a form of texture randomization, different from shadows in video game dev-speak).
Check out the preview images that were posted:
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