Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).
Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In a series of tweets today Greg Hill of iRacing announced that the Mt. Washington Hillclimb will be coming to iRacing. It’s not actually the first indicator we’ve had of this, because as I noted in the Formula Vee announcement the render showed one piece of color in an otherwise colorless image, and that was a decal saying “This Car Climbed Mt. Washington.”
There is some interesting information in the tweets, including the fact that iRacing had to improve their shaders (shaders are a form of texture randomization, different from shadows in video game dev-speak).
Check out the preview images that were posted: