Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Studio 397 released a hotfix for Le Mans Ultimate last week, addressing some software crashes and force feedback issues.
Patch notes:
Fixed Crashes on exiting the game, caused by Thrustmaster & Changing video driver to another monitor
Fixed repair damage pit menu option not always showing
Fixed laptimes not recording in race results file
Force Feedback (FFB)
FFB improvements to prevent cutting out intermittently mid corners.
Added logging to help investigate further issues
Reverting changes made in Patch 3 for FFB Levels too low on LMP2 and GTE (Aston Martin Vantage GTE, Corvette C8R GTE, Ferrari 488 GTE, Oreca 07 LMP2, Porsche 911 RSR GTE)Sebring International Raceway
Rolled back ability to start timed laps straight out of the pits due to race exploit.Autodromo Nazionale Monza
Fixed advertising material error on concrete wall at pit entrance
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