Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In their July update Reiza Studios confirmed Kyalami will feature in historic 1976, historic 1992, and current versions. They also confirmed ‘Sprint Race’, which is apparently a Brazilian racing category that looks somewhat similar to the Brasil Stock Car with a little less HP (260 HP V6).
The game is also now listed on Steam, where you can add it to your wishlist.
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