Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In their July update Reiza Studios confirmed Kyalami will feature in historic 1976, historic 1992, and current versions. They also confirmed ‘Sprint Race’, which is apparently a Brazilian racing category that looks somewhat similar to the Brasil Stock Car with a little less HP (260 HP V6).
The game is also now listed on Steam, where you can add it to your wishlist.
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