Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Motorsport Games recently migrated the KartKraft back-end services to a new location but had Time Trial and Race modes disabled until a few days ago when they re-enabled them.
Social media text:
With both Time Trial and Race now re-enabled in the last update we will be continuing to monitor any feedback and bugs that occur on the new backend infrastructure. Thanks again for your support!
Notes:
– AI races are now available
– Time Trial mode is now available
– Time Trial leaderboards were captured about a week ago. All times and ghosts should still be operational. Do let us know if you experience any problems.
– Please report any new bugs (Discord best).
KK is a karting simulator with a variety of kart classes and karting tracks from around the world.