Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Kart Racing Pro developer PiBoSo has published release 12 of their karting simulator on Steam. It has a number of fixes for previously broken features and also introduces a number of new ones. You can see the changes listed below:
Note: Replays are not compatible with previous versions.
fix: crash at startup
fix: tyre simulation on wet asphalt
fix: multiplayer tyres collisions
fix: limited tyres sets
fix: garage tyre pressure range when changing compound
fix: dynamic track surface groove and marbles saved and restored in track layouts, too
fix: wet track surface rendering error
fix: rendering performance improvements
fix: UI lists sort slowdown
new: support for soft collisions
new: heading and head tracking now work in the external view, too
new: option to limit a server to specific karts, in addition to categories
new: replay interface redesign
new: instant replay
new: track paints support
Kart Racing Pro is a realistic karting simulator based on a scratch built physics engine that accurately simulates kart dynamics and setup options.