If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kart Racing Pro developer PiBoSo has published release 12 of their karting simulator on Steam. It has a number of fixes for previously broken features and also introduces a number of new ones. You can see the changes listed below:
Note: Replays are not compatible with previous versions.
fix: crash at startup
fix: tyre simulation on wet asphalt
fix: multiplayer tyres collisions
fix: limited tyres sets
fix: garage tyre pressure range when changing compound
fix: dynamic track surface groove and marbles saved and restored in track layouts, too
fix: wet track surface rendering error
fix: rendering performance improvements
fix: UI lists sort slowdown
new: support for soft collisions
new: heading and head tracking now work in the external view, too
new: option to limit a server to specific karts, in addition to categories
new: replay interface redesign
new: instant replay
new: track paints support
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