Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kart Racing Pro developer PiBoSo has published release 12 of their karting simulator on Steam. It has a number of fixes for previously broken features and also introduces a number of new ones. You can see the changes listed below:
Note: Replays are not compatible with previous versions.
fix: crash at startup
fix: tyre simulation on wet asphalt
fix: multiplayer tyres collisions
fix: limited tyres sets
fix: garage tyre pressure range when changing compound
fix: dynamic track surface groove and marbles saved and restored in track layouts, too
fix: wet track surface rendering error
fix: rendering performance improvements
fix: UI lists sort slowdown
new: support for soft collisions
new: heading and head tracking now work in the external view, too
new: option to limit a server to specific karts, in addition to categories
new: replay interface redesign
new: instant replay
new: track paints support
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