Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Located in Arizona, United States.
First seen in sim racing with IndyCar Racing (1993) Expansion Pack.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Runtime: 1:46:45.
Jon Denton, Tim Wheatley and Simon Croft discuss their experiences with team management games and simulation, and whether modern games like Frontier’s F1 Manager get the job done.
Runtime: 1:58:49.
Recorded shortly before Christmas. Jon Denton, Tim Wheatley and Simon Croft discuss their plans for simming over the Christmas break and what is out there to look forwards to in 2024.
Runtime: 1:24:08.
Jon Denton, Tim Wheatley and Simon Croft discuss eSports in the Race Sim Central podcast. This episode includes a bit of general chatter about sim racing, passion versus function in car content, and the issues we see with eSports.
Runtime: 32:04.
Tim Wheatley interviews Ian Bell to discuss his history in game development and plans for the upcoming GTRevival simulation.
Runtime: 1:41:49.
Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around Simon’s wishlist simulation and cheating. What exactly is cheating, anyway, and where do things sit on the scale of cheating ****ness?
Runtime: 1:06:59.
Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around our wishlist simulations and some of the major advancements in both hardware and software. Simulations mentioned include Grand Prix Legends ’72 and iRacing.
Runtime: 1:13:19.
Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around untapped opportunities for realism and marketing methods past and present. Simulations mentioned vary, but include Richard Burns Rally, World Sports Cars and Racing Legends.
Runtime: 58:02.
Jon Denton, Tim Wheatley and Simon Croft discuss their topics for the Race Sim Central podcast. This episode centers around roleplay and persistence. Simulations mentioned vary, but include IndyCar Racing and Gran Turismo 4.