Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Jon Denton, Tim Wheatley and Simon Croft discuss eSports in the Race Sim Central podcast. This episode includes a bit of general chatter about sim racing, passion versus function in car content, and the issues we see with eSports. Email us at podcast@racesimcentral.net or just comment on this post if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
00:00 Intro and General Discussion
06:30 Passion Cars
10:20 Jon on the Super Formula SF23
21:00 Issues With eSports
1:23:00 Outro
You should be able to find the podcast wherever you listen, but here are the primary sources. Email us to request a new one.
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