Share News

Facebook Twitter Reddit

Search

Featured Article

The Unreleased GPL-Like Genre-Defining Historic Trans-Am Simulation

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Game DatabaseRSC contains a database of 153 developers, 468 software titles, 374 cars, 42 bikes, 242 tracks and more...
Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...

Laps + More

1985

Ralt RT3-84 + More

Revs

More Playable

Featured Browser Playable

Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership, Facebook subscription or by using any of the affiliate links below. Have any other ideas of how to support? E-mail us.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
FanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42
Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
Same Author

Tim Wheatley

iRacing pushed this track out a little earlier than originally planned. Check out their trailer below:

It looks absolutely stunning!





It may be no surprise to many, but I am far more a fan of historic racing than most modern vehicles. Seeing this track and a couple of 1987 Winston Cup Cars added to the iRacing service is really exciting to me. I really do hope that this is a trend which continues…

Here is how Geoff Bodine described a lap of North Wilkesboro in the 1994 NASCAR Racing game (track addon pack) manual:

North Wilkesboro is a strange little track. The front straightaway goes downhill, so as you go into turn one you’re out against the wall. You use quite a bit of brakes going into the first corner; there is a groove that’s kinda in the middle of the track going into the corner.

Really the key to some speed at Wilkesboro is, as you go into turn one you get the car turned to go off of turn two. You’ll have to get into the throttle real quick, because going off turn two you’re going uphill. So in one, you wanna try to keep momentum through that corner, but get the car turned and get back into the throttle as soon as possible to get you up that back straightaway, because it’s all uphill, all the way to turn three!

Turn three is a lot different than turn one; the back straightaway is really one big corner, so it’s a long entry into turn three. Use brakes, but gently. The groove in turn three is real low, right against the curb. If you get off the curbing, just a few feet, it’s really rough and the car’ll just slide up the track. So you have to stay low going into turn three, and around to turn four it’s a long exit. This is where the car tends to get really loose. But like turn two, you need to get back into the throttle really quick there, but be smooth; don’t just jam it down, push the throttle down really smooth to give you that speed off the corner. As you get off turn four, you’re lookin’ downhill to turn one.

Related News

Related Software

iRacing

iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.

 
 
Admin | Cookie Policy | Race Sim Central © 1999 - 2025