Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
This is, without doubt, one of the finest promotional videos a sim racing studio has ever produced. Even if you have never watched a NASCAR race you now know exactly what these cars were about, exactly what they were capable of, exactly why they’ve been chosen to join the iRacing service.
Absolutely stunning work. Bravo.
If you’ve been living under a rock, then note that North Wilkesboro and these two stock cars (Chevrolet Monte-Carlo and Ford Thunderbird) circa 1987 will be joining the service in June.
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