Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
This is, without doubt, one of the finest promotional videos a sim racing studio has ever produced. Even if you have never watched a NASCAR race you now know exactly what these cars were about, exactly what they were capable of, exactly why they’ve been chosen to join the iRacing service.
Absolutely stunning work. Bravo.
If you’ve been living under a rock, then note that North Wilkesboro and these two stock cars (Chevrolet Monte-Carlo and Ford Thunderbird) circa 1987 will be joining the service in June.
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