Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Most likely delayed a few weeks by licensing approvals from Honda for the recent release of the Super Formula SF23 Honda variant, iRacing have now published their usual ‘build trailer’ for the 2023 Season 4 Build actually released at the beginning of September.
I still think this is one of the best builds iRacing have ever released.
View this video on YouTube: https://youtu.be/hQdY-cJT1Qk and please consider subscribing to RSC’s main channel.
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