Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Over the past couple of days iRacing have posted some previews of the Ford Mustang GT and Holden ZB Commodore Supercars. The Mustang is due for release in “December,” while the Holden will be available with the “2020 Season 1 build.” Are those the same date? I’m not sure.
Unfortunately there haven’t been any announcements made on more Australian tracks or updates to Bathurst or Phillip Island.
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