As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing have posted a few images on their social media channels recently, previewing a December update to the Watkins Glen roadcourse that I don’t think has been updated since 2008 (email to correct me, if wrong). I’m just sad we don’t have a 1967 version yet… Because while iRacing said historical versions weren’t a thing, the introduction of fantasy circuits has made that sound a bit silly.
Also recently posted was an announcement for Knockhill, though it doesn’t say a date for release. Historically you don’t tend to get a preview like this from iRacing unless it is coming out pretty soon, so I would honestly expect this in the December build as well.
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