Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
The folks over at iRacing have released a trailer for their next build showing damage updates. The Dallara IR-01, Street Stock, Formula Renault 2.0, 1987 Chevrolet Monte-Carlo, and 1987 Ford Thunderbird are featured, but according to the trailer there are some bigger changes to the code that will make for more realistic crashes overall.
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