Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As expected with the recent teasers the official trailer for the 2017 Dallara P217 LMP2 is now posted. It shows the car in action around Imola, Daytona, Le Mans, Road Atlanta and (I think) Road America:
Soft? Medium? or Hard? Now you can decide!
The strategy of grand prix racing comes to iRacing in 2020 Season 4, with the addition of variable tire compounds to the McLaren MP4-30. Featuring our most up-to-date tire parameters, you’ll have the opportunity to choose between soft, medium, and hard tires as you balance top speed and durability throughout an event. Just one thing: you’ll have to start the race with fresh tires from the same compound you qualified with, so choose wisely!
The McLaren MP4-30 will take over as the new car for the A Class iRacing Grand Prix Series for 2020 Season 4. Variable tire compounds are part of a significant engineering overhaul to the car in preparation for the new season.
Greg Hill tweeted a couple of short clips from Crandon International, a dirt track coming to the service soon:
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