As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing today posted video trailer for upcoming Season 2 content Hockenheim and Bark River. These two locations couldn’t be more different.
Hockenheimring Baden-Württemberg is one of Europe’s premier racing circuits dating back to 1932. The full layout (shortened in 2002) clocks in at just under three miles, with 17 turns that mix high-speed corners with tight and technical hairpins. Notable sections and corners include the Nordkurve, the fast right-hander that drivers see first after starting the race; the long, sweeping left-handed Parabolika that charges into the track’s tightest hairpin; and Sachs, another tight left-hander that makes up part of the stadium section in the latter stages of the lap. The Hockenheimring also features a number of shorter layouts for touring car and club racing, shortening the overall length to better suit these vehicles. The iRacing version will include six configurations, including: Grand Prix, National A, National B, Outer, Short A, and Short B.
Bark River is one of the most unique tracks in short course racing. It features a tricky mix of sweeping and tight corners that force drivers to be precise in their inputs, as well as natural jumps and multiple fast straightaways that lead to full-throttle racing.
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