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The Fallout of Bethesda’s Skip Barber Racing

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

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Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.

Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.

Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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Tim Wheatley

iRacing have today announced within their forum some details on the restrictions from the exclusive license Motorsport Games acquired two years ago that goes into effect for the release of IndyCar 23 next year.

Post text:

Our current license agreement with Indycar is set to expire on December 31, 2022. Indycar has signed an exclusive license with another developer that goes into effect on January 1, 2023. While we are still working on finalizing a new license with Indycar, it is clear there will be some notable changes to the way we are able to present Indycar racing on iRacing. Most significantly, we will no longer be able to run an official Indycar branded series and there will not be an iRacing Indy 500. You will also see the removal of the Indycar Series logo from our sites.

We plan to continue to support the Dallara race cars (IR18, DW12 & Dallara IR -05). There will be no changes (unlimited use and racing) in regard to the non-Indycar series at the Indianapolis Motor Speedway for other series – NASCAR, IMSA, etc. Until the new license agreement is finalized, we won’t know all of the details so there may be further changes.

If you’ve read my posts featuring the occasional rant about Sony holding the Pikes Peak Hillclimb license and then doing nothing with it, or were around on RSC when EA and Sony traded exclusivity on F1, NASCAR, Porsche and many other content items and brands, you’ll be well aware that I’m no fan of exclusivity and although I understand it from a business perspective, don’t think it’s in the general interest of pushing the genre forwards – which is the thing I’d always prefer to see.

However, the response today has been interesting. It seems that very many people had no idea what exclusivity would mean, despite the effects already seen on the Le Mans 24 Hour races within the iRacing service, when they were happy to see an official IndyCar title announced back in July, 2021. Not only that, but Penske and Indianapolis Motor Speedway are taking flak today for something that happened a couple of years ago when things probably looked quite different. At that time, IndyCar fans – me included – were just incredibly happy that we’d hopefully be able to buy any title with “IndyCar” on the cover.

Things will turn out however they’re meant to and we as a community just have to ride it out and see. I’m not sure it’s worth the stress I see being poured into it right now on social media which will, of course, make no difference.

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iRacing

iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.

 
 
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