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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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iRacing have deployed a patch for their online service and simulation this morning, restoring IndyCar branding in a few areas that could not be done otherwise, updating the Daytona roadcourse in preparation for their big event, and several tweaks to the damage model.

Note that next week the members Web site will be unable to join any events. The UI will be the only way to use the simulator.

Build notes:

iRACING:

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Updater

A handful of Rookie cars and tracks are now part of the “Required” downloads. This is to ensure a customer always has both a track and vehicle available on their machine for troubleshooting purposes, as well as in preparation for a New User Onboarding experience coming soon! These items include:

– – Formula Vee

– – Street Stock

– – Lime Rock Park

– – USA International Speedway

LEGACY MEMBERSITE:

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Simulator Connectivity

Next week, on Tuesday, January 16th at 0800EST, all functionality that directly launches the iRacing Simulator application in any way will be removed from the members.iracing.com site. All pages that include the ability to change your Registration status or Join the Simulator in any format will be removed from the members.iracing.com site.

This change does not affect the iRacing application, the interface (UI) which you launch separately. This change only relates to the iRacing Legacy Membersite website, familiar to most of our very long-time customers. All functions and actions that utilize Simulator connectivity remain fully featured and available in iRacing, the standalone application!

Learn more about this upcoming change here:

– – https://forums.iracing.com/discussion/54084/iracing-legacy-membersite-sunset-simulator-connection-severed-january-16th-0800est-1300utc#latest

SIMULATION:

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Updater

Fixed an issue that could occur where running a second update cycle immediately after a first is finished could fail to launch the updater, because the first updater may have still been silently running dependency checks.

Graphics

Fixed an issue where setting the Graphics Class to “4” would then automatically set itself to “Custom”. 4 is actually not that special.

CARS:

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GT3 Cars

Significantly reduced the time required to fully repair damaged wheels.

GTP Cars

Significantly reduced the time required to fully repair damaged wheels.

NASCAR Trucks

iRacing setup for Rockingham Speedway has been updated.

Acura ARX-06 GTP

For the New Damage Model, fixed an issue that could cause aerodynamic penalties resulting from damage to calculate incorrectly.

ARCA Menards Chevy / Gen 4 Cup

(Gen 4 Cup) – iRacing setup for Iowa Speedway at night has been updated.

Audi R8 LMS EVO II GT3

For the New Damage Model, a balance pass has been completed which increases the break limits for the hood and nose.

For the New Damage Model, fixed an issue where the nose of the car could be fully detached, but the system would still include it as part of the car. This could cause other cars to receive a 4x when hitting a detached nose.

BMW M4 GT3

Fixed an animation issue with the accelerator pedal when it reached 100% throttle.

BMW M Hybrid V8

Fixed an animation issue with the accelerator pedal when it reached 100% throttle.

Dallara IR18

Special Indy 500 tire branding has been restored to this car’s tires while running at Indianapolis Motor Speedway!

An iRacing indianapolis_2022_road.sto setup has been added.

Some iRacing setup names have been updated so that they automatically load appropriately at the correct track.

Updated IR18 paint pattern template.

Fixed an issue with ambient occlusion on the digital display screen.

Dallara P217

Significantly reduced the time required to fully repair damaged wheels.

Fixed an animation issue with the accelerator pedal when it reached 100% throttle.

Ferrari 296 GT3

Fixed an issue where the flashing yellow lights were not showing correctly when the pit limiter was engaged on opponent cars.

FIA F4

For the New Damage Model, aerodynamic damage penalties have been adjusted to prevent flight when severely damaged.

Lamborghini Huracán GT3 EVO

Fixed a handful of animation issues where the driver’s foot was not cooperating with the throttle pedal.

An iRacing setup has been added for the Ringmeister Series.

Late Model Stock

Fixed a bug that would allow this car to accelerate to ludicrous speed in reverse without using engine power.

Ligier JS P320

Significantly reduced the time required to fully repair damaged wheels.

An iRacing setup has been added for the Ringmeister Series.

Lucas Oil Off Road Pro 2 Lite

For the New Damage Model, a tuning pass has been completed, which increases yield and break limits for wheels, lowers the mass of detachable pieces, and improves the accuracy of scrape damage appearance.

For the New Damage Model, the aerodynamic penalties from vehicle damage have been tuned to be more forgiving.

For the New Damage Model, stiffened and lowered the break limits for rear fender panels slightly.

Lucas Oil Off Road Pro Trucks

(BOTH) – For the New Damage Model, a tuning pass has been completed, which increases yield and break limits for wheels, lowers the mass of detachable pieces, and improves the accuracy of scrape damage appearance.

(BOTH) – For the New Damage Model, the aerodynamic penalties from vehicle damage have been tuned to be more forgiving.

(Pro 2) – For the New Damage Model, stiffened and lowered the break limits for rear fender panels slightly.

McLaren 570S GT4

An iRacing setup has been added for the Ringmeister Series.

Mercedes-AMG GT3 2020

Garage tooltips for damper settings have been updated.

Pontiac Solstice

An iRacing setup has been added for the Ringmeister Series.

Porsche 718 Cayman GT4 Clubsport MR

An iRacing setup has been added for the Ringmeister Series.

Porsche 911 GT3 R (992)

Brake pedal animation has been added.

Skip Barber Formula 2000

For the New Damage Model, some body shapes have been updated slightly to reduce the likelihood of snagging on other objects during impacts.

Toyota GR86

Metal colors have been adjusted slightly.

[Legacy] Dallara DW12

Special Indy 500 tire branding has been restored to this car’s tires while running at Indianapolis Motor Speedway!

Some iRacing setup names have been updated so that they automatically load appropriately at the correct track.

[Legacy] Dallara IR-05

Special Indy 500 tire branding has been restored to this car’s tires while running at Indianapolis Motor Speedway!

Some iRacing setup names have been updated so that they automatically load appropriately at the correct track.

TRACKS:

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Autodromo Internazionale del Mugello

A variety of track artwork details such as drains, painted lines, and track surface decals, have been added and updated.

Fixed an issue with Rolling Starts where the lead car could earn a black flag for passing the Pace Car once it left the racing surface.

Daytona International Speedway

(Road Course) – A variety of turn exit gain-time checkpoints have been loosened slightly.

(Road Course) – A gain-time checkpoint has been added to the middle of the right-most yellow line where the track meets the apron. A penalty will be administered if half of the car goes over the line.

(Road Course) – Fixed some issues with tire stacks at Turn 1 where they were slightly larger than they appeared. This fixes some phantom clipping issues.

(Road Course) – The number of cones has been reduced and they have retreated slightly from the racing line. This is for their safety, not yours.

(Road Course) – Cone walls at Turn 1 and Turn 3 have been adjusted slightly.

Oulton Park Circuit

Fixed an issue where running wide through Cascades (Turn 3), it was possible to end up with an unreasonably large slow down penalty (100s+) that could not be cleared.

Slinger Speedway

(Figure Eight) – A checkpoint has been added to prevent cutting half the track length.

The watchtower has been updated.

Fixed an issue where some light poles could appear to float when lower graphics settings were used.

Summit Point Raceway

(Jefferson Circuit & Jefferson Reverse) – Fixed an issue that caused cars to appear to float above the track surface around many parts of these track configurations.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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