Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
iRacing are currently deploying a hotfix for their current 2023 Season 4 build that mainly seems to fix some visual issues and also stops a gate at Kern County from snagging cars as they drove by.
Changelog:
SIMULATION:
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Dirt Racing
Fixed an issue with excessive grip and smoke generation on dirt track surfaces that are on top of asphalt surfaces.
Replays
Fixed an issue with replays where strange shadowy areas could appear on, across, or near track edges and surfaces.
CARS:
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Dallara IR18
Fixed an issue where some body kit elements were removed while having the New Damage Model applied, but were later not reattached. They were found on the garage floor, and have been reattached!
Ferrari 296 GT3
For the New Damage Model, strengthened the nose and rear panels, and slightly strengthened the wheels.
Super Formula SF23
Fixed an issue with the available Sponsors and fonts for this car in the Paint Shop.
TRACKS:
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Kern County Raceway Park
(Asphalt Track) Fixed an issue where a gate along the back wall could snag cars that got too close.
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