Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing are currently deploying a hotfix for their current 2023 Season 4 build that mainly seems to fix some visual issues and also stops a gate at Kern County from snagging cars as they drove by.
Changelog:
SIMULATION:
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Dirt Racing
Fixed an issue with excessive grip and smoke generation on dirt track surfaces that are on top of asphalt surfaces.
Replays
Fixed an issue with replays where strange shadowy areas could appear on, across, or near track edges and surfaces.
CARS:
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Dallara IR18
Fixed an issue where some body kit elements were removed while having the New Damage Model applied, but were later not reattached. They were found on the garage floor, and have been reattached!
Ferrari 296 GT3
For the New Damage Model, strengthened the nose and rear panels, and slightly strengthened the wheels.
Super Formula SF23
Fixed an issue with the available Sponsors and fonts for this car in the Paint Shop.
TRACKS:
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Kern County Raceway Park
(Asphalt Track) Fixed an issue where a gate along the back wall could snag cars that got too close.
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