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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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iRacing have just finished deploying a patch for their service to implement the recently announced price changes on Steam, fix some crashing and UI issues, tweak some handling on dirt and fix some other issues with individual content items.

Release notes:

iRACING:

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General

Fixed an issue where the iRacing window would appear to load, but could not be found anywhere on the screen.

Paint Shop

A new sponsor has been added to the Paint Shop, Screen to Speed!

SIMULATION:

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Steam Users

The Store purchase prices for both Cars and Tracks for iRacing Members with accounts through Steam have been raised by up to $1.00 each. iRacing Members that subscribe through iRacing directly have no change to pricing for all Cars and Tracks.

– – While direct iRacing purchases add the End-User Vat/Taxes to the price before completing the purchase, currently for Steam members, the End-User Vat/Taxes are built into the Steam price and purchase system. Therefore, some direct iRacing customers may have been paying more than some Steam customers. Because of this, Steam content pricing has increased by up to $1.00 to bring the content prices closer to identical for all Steam/iRacing customers.

– – Content pricing changes are as follows for iRacing Members with accounts through Steam:

– – – – $14.95 content is now $15.95 content.

– – – – $11.95 content is now $12.95 content.

– – – – $4.95 content is now $5.25 content.

– – – – $2.95 content is now $3.25 content.

This update is in effect as of today’s 2023 Season 3 Patch 3 deployment, July 13th, 2023.

This pricing change was announced on the iRacing Forums here:

– – https://forums.iracing.com/discussion/44791/steam-content-pricing-update#latest

Connectivity

The use of IPv6 “Unique Local” addresses is now allowed.

– – Such addresses are intended to be used only inside private networks (see RFC-4193), similar to the IPv4 private address space.

Optimization

For users with hybrid CPUs, the worker thread pool algorithm will now be restricted to a maximum number of four Enki threads at any time.

– – Based on our testing and helpful feedback from our Members, this appears to be an optimal setting while we continue to investigate and test for additional hybrid CPU solutions.

Race Control

Race Admin commands are now fully disabled during Time Attack and Time Trial Sessions.

AI Racing

AI Drivers have improved their racecraft at roval-type tracks and should no longer attempt passes on the aprons of oval corners

AI Drivers have improved their skills at Mid-Ohio Sports Car Course – Full Course.

Dirt Racing

For Dirt Road racing, tire sinkage has been adjusted slightly to increase grip.

The starting state for track dirt is more varied than before, providing a slightly different experience each time you run the same track.

New Damage Model

Object parameters for cone objects have been updated. Cones should be stiffer, and slightly less likely to get lodged inside other objects and cars.

Graphics

Fixed an issue where SpeedTrees appeared extra dark at night.

Fixed a crash-to-desktop error that could occur when switching to SPS when FSR was enabled.

Fixed an issue where headlights were super effective at illuminating SpeedTrees regardless of distance.

Virtual Reality

Fixed an issue with the appearance of low resolution particles while AMD FSR was enabled.

CARS:

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Dallara iR-01

Some incorrectly named and duplicate iRacing setups have been removed.

Dallara IR18

Fixed an issue with the appearance of the vinyl wrapped suspension after taking damage.

Dirt Late Model

For the New Damage Model, the recent stiffness adjustment to the right-rear panel has been reverted.

Ford GT GT2 / GT3

(GT3) – The accuracy of the garage aero balance calculator has been improved.

Indy Pro 2000 PM-18

A New Damage Model tuning update has been completed which stiffens sidepods, lowers friction on sidepods and chassis panels, and lowers the break limits for the nose and sidepods.

Late Model Stock

iRacing setups have been updated with new fuel levels.

Ligier JS P320

A New Damage Model tuning pass has been completed which reduces the ease for scrape damage to appear on body panels, and slightly lowers the break limits for the nose and engine cover.

Lucas Oil Off Road Pro 2 Lite

Center-of-gravity location has been adjusted slightly.

Tire tread pattern has been adjusted.

Lucas Oil Off Road Pro Trucks

(ALL) – Center-of-gravity location has been adjusted slightly.

(ALL) – Tire tread pattern has been adjusted.

Mercedes-AMG GT3 2020

The accuracy of the garage aero balance calculator has been improved.

Mercedes-AMG GT4

The valve stem is no longer visible on tires when they are spinning.

Porsche 911 GT3 R (992)

The accuracy of the garage aero balance calculator has been improved.

USF 2000

A New Damage Model tuning update has been completed which stiffens sidepods, lowers friction on sidepods and chassis panels, and lowers the break limits for the nose and sidepods.

TRACKS:

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Willow Springs International Raceway

Fixed an issue where no slowdown penalty was applied for cutting the entirety of Turn 5.

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