Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing staffer Greg West posted in the forum this evening that iRacing are raising prices for Steam users by $1.00 per item. This is to compensate for the fact that iRacing/Steam paid the taxes on content items via that platform while items purchased directly from iRacing saw it added on checkout.
They say that adding $1 brings the total amount paid to an almost identical amount. Steam users looking to save should attempt to buy all the content they want before it goes into effect on July 13, 2023.
Post text:
Currently, The list price for cars and tracks are the same for both iRacing customers and Steam customers. However, the End-User Taxes are built into the Steam Pricing, while direct iRacing purchases add the End-User Taxes to the price during purchase. Therefore some direct iRacing customers may have been paying more than some Steam customers. As such, we are increasing Steam pricing by $1.00 for each piece of content to bring the content pricing closer to identical for all customers.
This update will be in effect with an iRacing Patch release scheduled for July 13th, 2023.
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