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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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iRacing have deployed an update for their recently released season update that most importantly fixes a crashing issue where drivers would lose connection after the green flag was waved on rolling starts.

Build notes:

iRACING UI:

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AI Racing

Fixed an issue where the Generate Roster option is missing from the AI options screen when a user selects the option that all cars will be used in a single car class.

SIMULATION:

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Race Servers

Fixed a critical Race Server crashing issue that could occur during rolling starts if a driver lost their connection to the race server after the green flag was waved, but before they crossed the start/finish line.

Graphics

Fixed an issue with AMD FSR while MVP was enabled.

CARS:

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NASCAR Next Gen Cars

Fixed an issue where the Left-Rear ride height could fail tech inspection without any warning to the user.

Lamborghini Huracán GT3 EVO

Fixed an issue where the windshield went missing during the season update.

Mercedes-AMG GT3 2020

Paint patterns have been updated with missing splitter and dive planes.

TRACKS:

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Fuji International Speedway

Slow-down checkpoints for Turn 3, Turn 13, and Turn 15 have been improved.

Images for the Track Rules tab have been added.

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