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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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iRacing today announced that their 2021 Season 2 build had another update, this time a hotfix for their previous changes.

Here is the full changelog:

iRACING UI:

General

– Improvements have been made to the iRacing UI window behavior.

– – This should improve the behaviors for resizing, maximizing, un-maximizing, and remembering the window positions. This also fixes an issue where the mouse position could appear slightly offset from the actual window.

SIMULATION:

Race Control

– Fixed an issue with the early release of missed-start vehicles in multi-class sessions when a pack of vehicles was more than 20 seconds behind the leading pack.

Hybrid Vehicles

– Fixed a crash-to-desktop issue that could occur when a hybrid vehicle attempted to transition from a Practice Session to a Race Session.

Audio

– Ambient crowd audio should now be less repetitive.

– – Everyone has found new topics to discuss!

Controls

– Logitech TrueForce support has been temporarily disabled by default.

– – The latest G-HUB version (2021.2.7359) has a bug that causes a lockup at Sim shutdown. This feature will be re-enabled when the issue is resolved. You may need to re-calibrate your racing wheel.

Telemetry

– New live telemetry values, “SessionTimeTotal”, “SessionLapsTotal”, “PlayerCarClass”, and “CarIdxClass” have been added.

– – These values offer a more convenient way to access data which is already in the session string.

CARS:

Audi RS 3 LMS

– iRacing setups have been updated.

BMW M4 GT4

– iRacing setups have been updated.

Dirt Late Model

– (ALL) – Tire construction parameters have been updated.

– (Super Dirt Late Model) – An Engine Restriction setup option has been added in the garage.

– (ALL) – iRacing setups have been updated.

Dirt Street Stock

– Tire model has been updated with a stiffer construction based on the Dirt Big Block Modified. Tire tread pattern has also been adjusted.

– iRacing setups have been updated.

Indy Pro 2000 PM-18

– For the New Damage Model, suspension durability has been increased.

McLaren 570s GT4

– Rear spring perch offset range has been reduced.

NASCAR Cup Series Chevrolet Camaro ZL1

– The display of the driver name on the front windshield has been removed.

NASCAR Cup Series Ford Mustang

– The display of the driver name on the front windshield has been removed.

NASCAR Cup Series Toyota Camry

– The display of the driver name on the front windshield has been removed.

Porsche 718 Cayman GT4 Clubsport MR

– Rear ride height limits have been reduced from 104mm to 100mm.

USF 2000

– For the New Damage Model, suspension durability has been increased.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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