Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing today deployed their fifth patch of the season. It fixes a number of issues with the new UI and Web site, and servers.
iRACING UI: (4.20.07)
Up Next
– Fixed an issue where the “Ranked” and “Unranked” filter names were incorrect in the Filter Summary Bar.
– Fixed an issue where the Registration Bar was appearing incorrectly.
Current Series
– Fixed an issue where the “Heats” filter Tag was not collecting any results.
Heat Racing
– Fixed an error that occurred when users attempted to create or edit events using any Heat Racing format.
MEMBERSITE:
Payments
– Fixed an issue where users were unable to create a League if the Account option, “Use iRacing Credits and Dollars towards my subscription & car/track purchases” was disabled.
SIMULATION:
Race Servers
– Two new Race Server farms for hosting user-created Hosted Sessions have been brought online.
– – These new Race Server farms are JP-Tok in Tokyo, Japan, and BR-Sao in São Paulo, Brazil.
– – – When creating a Hosted Session, select the Race Server farm geographically closest to you in order ensure ideal connectivity and racing for your session.
– – No Official Races are planned to be run on these Race Server farms at this time.Race Control
– When a Race finishes under Caution, you should now receive the same pace order messages as you would under any other Caution. This may help to prevent unexpected penalties due to passing under a Yellow Flag after a Race has finished.
– Fixed an issue with the new pit exit delay Race Control system where if the first and last cars on grid are on either side of the Start/Finish line, the grid traversal time would compute out to be negative instead of wrapping positive, resulting in a 2.0 second Pit Exit Hold Penalty for some racers.
Old Damage Model
– Collision incident reporting has been updated for the Old Damage Model so that world impacts check to ensure the material is a non-racing surface before reporting an incident.
CARS:
McLaren MP4-30
– Fixed a wrist twist animation issue for some drivers when steering counter-clockwise.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →