Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Official simulation of the ETRC: race a giant 5-tonne, 1,000-horsepower truck against 12 competitors. Built on the Kylotonn game engine.
2016 season DLC available via free DLC. Official screenshots:
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.
RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.
NR2003 is a simulation of the 2003 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule.
GP4 is a simulation of the 2001 Formula One World Championship. It includes the 17 tracks from the season and allows the player to select from 11 teams.
NR2002 is a simulation of the 2002 NASCAR Winston Cup. It featured a selection of chassis and all the tracks from the real-life schedule.
A demo version of NR2002 was released as a standalone “game” called Super Snack 500.
N4 is a groundbreaking simulation of the 2001 NASCAR Winston Cup. It featured a selection of chassis and all tracks from the real-life schedule for the first time.
GP3 is a simulation of the 1998 or 2000 Formula One World Championships. It includes the 16/17 tracks from the seasons and allows the player to select from 11 teams.
The NASCAR Craftsman Truck Series Expansion Pack was an official addon for NASCAR Racing 3 (1999) that added six real-world racing tracks and the 1999 NASCAR Truck and Truck Series schedule.
The pack added Evergreen, Heartland Park, I-70, Las Vegas, Louisville and Portland.
A night version of Texas was also included.
N3 featured the 1999 NASCAR Winston Cup and Busch Grand National Division drivers, teams and tracks with the exception of Daytona and Pocono. However, Daytona was later made available via a Daytona 500 program giveaway at the 2000 Daytona 500.
A later add-on for N3 added the NASCAR Craftsman Truck Series and relevant content.
The Indianapolis Motor Speedway expansion pack was an official addon for IndyCar Racing (1993) that updated the software to the latest version, added RaceCar Paint Kit, Replay Cut and Settings Print utilities, along with Indianapolis Motor Speedway.
The IndyCar Circuits expansion pack was an official addon for IndyCar Racing (1993) that updated the software to the latest version, added Replay Cut and Settings Print utilities, along with seven real-world racing tracks.
The pack added Burke Lakefront Airport, Phoenix, Surfers Paradise, Belle Isle, Road America, Mid-Ohio and Pacific Place (Vancouver).
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Indy 500 is a simulation of the 1989 Indianapolis 500 and includes the Indianapolis Motor Speedway and a selection of three Indy cars.