This morning IGN published an article containing the first pieces of decent information that we’ve been looking forward to. Sim racing really needs a full NASCAR schedule for a decent price, and I am very hopeful those rFactor 2 physics will come through on this one…
Here are the main bits of information:
– Not a continuation of the NASCAR Heat series.
– They’ve switched from Unity to Unreal for their engine.
– Studio 397’s in-house physics will be used along with Unreal for graphics.
– Enough times saying “NASCAR 21” to say that’s likely the product name.
– In-game paint booth.
– Motosport Games are aware of the pressure to deliver.
– No release date. More info in coming months.
The screenshots from the article can be seen below. The graphics look decent enough. The only major flaw I can see is on the Mustang image the windscreen doesn’t have the glass opacity set correctly so seems to be glowing white. Standard stuff for a title in-development. You can read more in the IGN article.
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