Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
This morning IGN published an article containing the first pieces of decent information that we’ve been looking forward to. Sim racing really needs a full NASCAR schedule for a decent price, and I am very hopeful those rFactor 2 physics will come through on this one…
Here are the main bits of information:
– Not a continuation of the NASCAR Heat series.
– They’ve switched from Unity to Unreal for their engine.
– Studio 397’s in-house physics will be used along with Unreal for graphics.
– Enough times saying “NASCAR 21” to say that’s likely the product name.
– In-game paint booth.
– Motosport Games are aware of the pressure to deliver.
– No release date. More info in coming months.
The screenshots from the article can be seen below. The graphics look decent enough. The only major flaw I can see is on the Mustang image the windscreen doesn’t have the glass opacity set correctly so seems to be glowing white. Standard stuff for a title in-development. You can read more in the IGN article.
Announced with the acquisition of rFactor 2 and Studio 397, this title is expected to use the rFactor 2 physics as a base on all platforms.