Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Run 3DConfig in Win98/Me compatibility mode to create a config.ini, then run the F1C exe in Win98/Me compatibility so it can use that config.ini. You do not need to edit the INI file at all using this method, just use the config tool to set resolution, etc.
I do recommend setting anisotropic filtering to 16x (if your system can run it) and antialiasing to 8x (again, if your system can) in a video card profile, not in the sim, as it will greatly improve the visuals in the low resolutions available.